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2367ce1e9d
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MargaretImgAllocation now stores a direct pointer to MargaretImgAllocatorOneBlock. And both margaretImgAllocator and margaretBufAllocator blocks store pointers to allocators that created them. Memory allocators (buffer, images) are now stored on heap. Now I can do a simplification of allocations management: I don't need to pass allocator to allocation method. Though I hadn't refactored that yet...
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2026-02-14 03:00:03 +03:00 |
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248b81f2ec
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Omg, I just deleted all the crap I wrote 12.02. I made static resource transfer SO MUCH EASIER. But in exchange for simplicity, the rules for when you can acreate and ddelete meshes and font faces are ultra-convoluted. Because I removed all the deletions©ing queues. Everything is super-low-level now
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2026-02-14 02:02:04 +03:00 |
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b05c64a131
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Clion keeps newlinging my frigging IFS
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2026-02-13 18:58:35 +03:00 |
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bca52758cc
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Split 0a pipeline set into light config set and texture set. Replaced light array ubo with light array storage buffer. But while writing this I realized that my current approach to staging buffer handling is trash, so I will need to rewrite everything I wrote yesterday :(
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2026-02-13 18:51:23 +03:00 |
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8cc0b43a5d
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Wow! I removed std140 padding of matrices in geom.h and nothing broke
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2026-02-12 21:05:22 +03:00 |
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5b8ecd8020
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Little refactoring of alice: Added Abigail urility (transfer_in_mainloop.h). Buffers/textures that get copied to device local memory and then never modified occured many times in alice and lucy and was generally worth moving into a separate class.
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2026-02-12 20:58:23 +03:00 |
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71f73964cf
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Stashing progress... Don't take this commit seriously
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2026-02-12 17:54:11 +03:00 |
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4f06ecb7ac
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Fixed a dum l_adele Makefile bug
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2026-02-11 19:34:27 +03:00 |
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8c928841ad
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Fixed dumb color blending bug in margaret. Discovered it when set non-black wallpaper
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2026-02-11 19:12:49 +03:00 |
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1fbd4f0413
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Finally, physically-accurate simulation of one-fourth-of-a-cylinder
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2026-02-04 18:01:59 +03:00 |
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ca2f3033e3
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smol makefile renaming
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2026-02-03 03:02:28 +03:00 |
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e7f54614c2
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Drastically improved code quality
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2026-02-02 23:37:03 +03:00 |
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f0634d08a1
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OMG OMG IT WORKS. Достигнута цель для КТ1: симуляция одного тёрдого тела в невесомости. This entire quaternion thing turned out to be irrelevant
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2026-02-02 22:34:47 +03:00 |
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53dd36ab7c
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Wrote a cute little program where you can shoot bullets at ONE FOURTH OF A CYLINDER. Too bad they still don't rotate the cylinder
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2026-02-02 02:48:49 +03:00 |
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f99e673d79
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Refactored most of l1 using brand new VecU8_append_fmt method and brand new %r VecU8_fmt specifier
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2026-02-01 21:05:43 +03:00 |
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0c41f3dd3e
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Saving... I was in the process of writing my physics sim when I noticed that Ozon delivered my new headphones. Which would also imply that I am already too late
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2026-02-01 03:01:01 +03:00 |
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7277f606f4
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I am gonna go insane
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2026-01-29 19:05:10 +03:00 |
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64487a873a
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Header guards are no more
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2026-01-28 17:21:48 +03:00 |
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f9159abded
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Removed all header guards in src. Sadly, some header guards still remain in /gen
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2026-01-28 17:13:51 +03:00 |
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658d645992
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Moved alice engine to a separate file, fixed json parsing bug, really want to parse more glb stuff
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2026-01-28 16:12:57 +03:00 |
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11de21a90b
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Saving progress. Wrote tests for json
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2026-01-28 01:39:58 +03:00 |
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ff3edd6426
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Saving progress
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2026-01-27 20:25:10 +03:00 |
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26a2badb94
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I wrote a little bit of tests. But that is it, I have to hurry up for another cool university thing. Look what our supervisor said about this: Е"Если вам это не удобно, то я вас поздравляю, вы неудачник". You don't need to be genius to know that this shit is real
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2026-01-27 02:55:58 +03:00 |
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78fd9f0816
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Just wrote basic json support. Had not tested yet. In fact, I haven't even finished debugging marie_triangulation algorithm. I am truly running out of time
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2026-01-26 18:47:49 +03:00 |
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2c4252847d
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Я СОБРАЛ ПАРКЕТ
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2026-01-23 16:33:48 +03:00 |
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f4400a08a8
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Wrote untested polygon triangulation algorithm. Rewrote one-fourth-of-a-cylinder model generation
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2026-01-23 03:50:54 +03:00 |
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33df2e4e8e
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I rendered a skeleton. It is broken. Someone broke the skeleton.
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2026-01-09 16:46:15 +03:00 |
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8c07fd9681
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Made a world a little bit better
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2026-01-08 19:49:44 +03:00 |
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648621eb42
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Saving progress. This is the moment I stopped understanding what I am doing
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2026-01-08 01:46:14 +03:00 |
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8cb684d82e
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I wrote trait wrapper boilerpalte codegen
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2026-01-07 16:17:28 +03:00 |
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9a9a5b1b0f
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Fixed VkDevice initialization mistake. Single queue family case is now handled correctly. Fixed Lucy bug, removed a lot of bloat, now LucyImages are stored in a vector each slot taking one descriptor array element. It should be noted that my previous"lucy fix" from prev commit is a complete crap and got removed. Also I downloaded some cool fonts yay :]
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2026-01-01 21:07:55 +03:00 |
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284b0b711b
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Found a serious flaw in Lucy design. A very very serious flaw. Gonna rewrite everything
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2026-01-01 15:29:05 +03:00 |
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91f6b8e2f6
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fixed dumb MargaretImgAllocator bug
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2026-01-01 03:09:46 +03:00 |
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dd2d3c6575
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fixed dumb MargaretImgAllocator bug
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2026-01-01 02:09:03 +03:00 |
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238a3653e8
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Опять налажал с текстурами. И аллокатор изображений опять поломался. Из хорошего: в r4 можно ходить по полю
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2025-12-30 18:54:47 +03:00 |
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85ea80f916
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100% family friendly
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2025-12-30 13:17:31 +03:00 |
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b1c5fca4b1
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Wrote r4. Not a full game, but we have an engine showcase in haskell
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2025-12-30 13:16:19 +03:00 |
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f1d42f37b9
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До тотального отнюха бебры осталось 11 часов. Я сохраняю модель в дурацком формате и читаю их потом из файла
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2025-12-30 00:16:52 +03:00 |
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cf237d1c0b
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Fixed some bugs in MargaretImgAllocator and MargaretBufAllocator. Refactored r0, now it is not r0, I added Alice game engince namespace. I added mesh handler type, all stupid SceneTemplate crap is gone. There is no limit on model count and isntance count. I added haskell bindings for running Alice. Unfortunately, calculus exam is after-tomorrow, I don't have much time to organize my code
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2025-12-27 21:35:23 +03:00 |
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ae38b3b01e
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Figured a thing or two about haskell ffi
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2025-12-27 03:03:45 +03:00 |
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e5a7e4e567
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Moved r0 to r4. Which means now we run tests using HASKELL. YAY
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2025-12-25 02:09:28 +03:00 |
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93f618f957
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Won't need that anymore, I hope
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2025-12-23 23:17:04 +03:00 |
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6a0681b42e
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Removed more unrelated stuff that I don't want to touch anymore
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2025-12-23 23:02:09 +03:00 |
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1328d194be
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Removed unrelated old stuff that is completely unrelated now
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2025-12-23 22:51:36 +03:00 |
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19f92d9207
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I wrote Lucy. It works. I can render text. Example is written in r0. Too bad I am running out of time. Exam is the next day after tomorrow :(
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2025-12-23 22:47:15 +03:00 |
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516fab6ff6
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MMA is good enough
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2025-12-19 18:13:40 +03:00 |
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d4f9ed214f
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Added cool shit. Now r0 is awesome
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2025-12-19 18:06:39 +03:00 |
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0f59830bdf
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50% through making Daria family-friendly
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2025-12-19 03:44:49 +03:00 |
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5615594762
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Added this stupid normal vector inference bullshit from learnopeng.com. I checked, it's garbage. Will probably change it. But now I have to write GenericModel normal vector inference. And it's, like, 200x times harder. And normal texture generation is the type of hell you don't just drop on somebody. I dropped it on myself anyway...
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2025-12-19 01:21:01 +03:00 |
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8e3a306459
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I FINALLY REWROTE r0 TO USE NORMAL STUFF!! YEEEES. AFTER 100 years. But now session is back on my ass, again
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2025-12-14 04:42:35 +03:00 |
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