132 Commits

Author SHA1 Message Date
53dd36ab7c Wrote a cute little program where you can shoot bullets at ONE FOURTH OF A CYLINDER. Too bad they still don't rotate the cylinder 2026-02-02 02:48:49 +03:00
f99e673d79 Refactored most of l1 using brand new VecU8_append_fmt method and brand new %r VecU8_fmt specifier 2026-02-01 21:05:43 +03:00
0c41f3dd3e Saving... I was in the process of writing my physics sim when I noticed that Ozon delivered my new headphones. Which would also imply that I am already too late 2026-02-01 03:01:01 +03:00
7277f606f4 I am gonna go insane 2026-01-29 19:05:10 +03:00
64487a873a Header guards are no more 2026-01-28 17:21:48 +03:00
f9159abded Removed all header guards in src. Sadly, some header guards still remain in /gen 2026-01-28 17:13:51 +03:00
658d645992 Moved alice engine to a separate file, fixed json parsing bug, really want to parse more glb stuff 2026-01-28 16:12:57 +03:00
11de21a90b Saving progress. Wrote tests for json 2026-01-28 01:39:58 +03:00
ff3edd6426 Saving progress 2026-01-27 20:25:10 +03:00
26a2badb94 I wrote a little bit of tests. But that is it, I have to hurry up for another cool university thing. Look what our supervisor said about this: Е"Если вам это не удобно, то я вас поздравляю, вы неудачник". You don't need to be genius to know that this shit is real 2026-01-27 02:55:58 +03:00
78fd9f0816 Just wrote basic json support. Had not tested yet. In fact, I haven't even finished debugging marie_triangulation algorithm. I am truly running out of time 2026-01-26 18:47:49 +03:00
2c4252847d Я СОБРАЛ ПАРКЕТ 2026-01-23 16:33:48 +03:00
f4400a08a8 Wrote untested polygon triangulation algorithm. Rewrote one-fourth-of-a-cylinder model generation 2026-01-23 03:50:54 +03:00
33df2e4e8e I rendered a skeleton. It is broken. Someone broke the skeleton. 2026-01-09 16:46:15 +03:00
8c07fd9681 Made a world a little bit better 2026-01-08 19:49:44 +03:00
648621eb42 Saving progress. This is the moment I stopped understanding what I am doing 2026-01-08 01:46:14 +03:00
8cb684d82e I wrote trait wrapper boilerpalte codegen 2026-01-07 16:17:28 +03:00
9a9a5b1b0f Fixed VkDevice initialization mistake. Single queue family case is now handled correctly. Fixed Lucy bug, removed a lot of bloat, now LucyImages are stored in a vector each slot taking one descriptor array element. It should be noted that my previous"lucy fix" from prev commit is a complete crap and got removed. Also I downloaded some cool fonts yay :] 2026-01-01 21:07:55 +03:00
284b0b711b Found a serious flaw in Lucy design. A very very serious flaw. Gonna rewrite everything 2026-01-01 15:29:05 +03:00
91f6b8e2f6 fixed dumb MargaretImgAllocator bug 2026-01-01 03:09:46 +03:00
dd2d3c6575 fixed dumb MargaretImgAllocator bug 2026-01-01 02:09:03 +03:00
238a3653e8 Опять налажал с текстурами. И аллокатор изображений опять поломался. Из хорошего: в r4 можно ходить по полю 2025-12-30 18:54:47 +03:00
85ea80f916 100% family friendly 2025-12-30 13:17:31 +03:00
b1c5fca4b1 Wrote r4. Not a full game, but we have an engine showcase in haskell 2025-12-30 13:16:19 +03:00
f1d42f37b9 До тотального отнюха бебры осталось 11 часов. Я сохраняю модель в дурацком формате и читаю их потом из файла 2025-12-30 00:16:52 +03:00
cf237d1c0b Fixed some bugs in MargaretImgAllocator and MargaretBufAllocator. Refactored r0, now it is not r0, I added Alice game engince namespace. I added mesh handler type, all stupid SceneTemplate crap is gone. There is no limit on model count and isntance count. I added haskell bindings for running Alice. Unfortunately, calculus exam is after-tomorrow, I don't have much time to organize my code 2025-12-27 21:35:23 +03:00
ae38b3b01e Figured a thing or two about haskell ffi 2025-12-27 03:03:45 +03:00
e5a7e4e567 Moved r0 to r4. Which means now we run tests using HASKELL. YAY 2025-12-25 02:09:28 +03:00
93f618f957 Won't need that anymore, I hope 2025-12-23 23:17:04 +03:00
6a0681b42e Removed more unrelated stuff that I don't want to touch anymore 2025-12-23 23:02:09 +03:00
1328d194be Removed unrelated old stuff that is completely unrelated now 2025-12-23 22:51:36 +03:00
19f92d9207 I wrote Lucy. It works. I can render text. Example is written in r0. Too bad I am running out of time. Exam is the next day after tomorrow :( 2025-12-23 22:47:15 +03:00
516fab6ff6 MMA is good enough 2025-12-19 18:13:40 +03:00
d4f9ed214f Added cool shit. Now r0 is awesome 2025-12-19 18:06:39 +03:00
0f59830bdf 50% through making Daria family-friendly 2025-12-19 03:44:49 +03:00
5615594762 Added this stupid normal vector inference bullshit from learnopeng.com. I checked, it's garbage. Will probably change it. But now I have to write GenericModel normal vector inference. And it's, like, 200x times harder. And normal texture generation is the type of hell you don't just drop on somebody. I dropped it on myself anyway... 2025-12-19 01:21:01 +03:00
8e3a306459 I FINALLY REWROTE r0 TO USE NORMAL STUFF!! YEEEES. AFTER 100 years. But now session is back on my ass, again 2025-12-14 04:42:35 +03:00
aadc346f43 What I have been doing for two months could actually be have been done in one day effortlessly 2025-12-11 02:12:21 +03:00
6f418827dc I just realized I wasted 100 days of my life, of the most important period of my life on a useless shit that served no purpose. I just deleted MargaretMemAllocator 2025-12-10 21:32:16 +03:00
202e11ab56 Saving progress. I just realized that my current MaragertMemAllocator is still very very bloated. I am about to change that. Yep, another rewrite 2025-12-08 23:31:05 +03:00
f80dc0ded0 Removed useless crap that I sepnt a lot of time on, but din't actually planeed to use. src/l_15/anne/marie/clipping.h says: Please, forget that I had ever lived 2025-12-08 19:59:54 +03:00
d6edf7566b Creating VkPipelines is not much easier 2025-12-08 19:57:46 +03:00
9be2b24c9d AAA, I hate this AAAAAAAA 2025-12-05 03:20:31 +03:00
cadde8714b Fixed r0.c problems. Finally, now r0.c runs on MargaretMemAllocator!!!!! And everything is wroking!!! 2025-12-02 20:09:29 +03:00
fac2fde22b Finished rewriting r0 to MargaretMemAllocator. Changed MMA interface during refactoring. It compiles. Finally. It took only 5 weeks to write compiling version. Unfortunately, it crashed before even starting. Today will be the long day 2025-12-02 04:52:06 +03:00
dc67475e7a Saving progress. I am getting insane just by looking at this crap. November is over. Engine is still not done. I can't take this anymore 2025-12-01 01:48:46 +03:00
438015b842 Saving progress. Rewrote r0_scene.h, r0_assets.h, vk_ctx struct according to new design. Но потом я отвлёкся от прогресса из-за обязанностей няньки. Anyway. I need to test somrthing really quick. Going back to master 2025-11-30 03:54:02 +03:00
8ec7bff490 I think I finally wrote MargaretMemAllocator. I hadn't even tested it. It is 3:44. Were you aware of 'Tractat about Reptiles'? Me neither. MargaretMemAllocator is the most multifunctional allocator possible, you will still need separate allocator for buffers 2025-11-28 03:46:06 +03:00
d5854dd5a3 Improved rbtree, bufrbtree, wrote shitty liked list. Progress update on MMA: almost complete, but I have to blow some dust off my knowledge of pipeline barriers 2025-11-27 18:12:44 +03:00
3032016155 Testing git keys, sorry 2025-11-25 20:27:16 +03:00