Merge pointer warping in i_drag from Rob Pilling
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							| @ -289,10 +289,29 @@ bool i_drag(arg_t a) | |||||||
| 			case MotionNotify: | 			case MotionNotify: | ||||||
| 				x = e.xmotion.x; | 				x = e.xmotion.x; | ||||||
| 				y = e.xmotion.y; | 				y = e.xmotion.y; | ||||||
| 				if (x >= 0 && x <= win.w && y >= 0 && y <= win.h) { | 
 | ||||||
| 					dx += x - ox; | #define WARP(x, y)                \ | ||||||
| 					dy += y - oy; | 				XWarpPointer(win.env.dpy, \ | ||||||
|  | 				    None, win.xwin,       \ | ||||||
|  | 				    0, 0, 0, 0,           \ | ||||||
|  | 				    x, y);                \ | ||||||
|  | 				ox = x, oy = y;           \ | ||||||
|  | 				break | ||||||
|  | 
 | ||||||
|  | 				/* wrap the mouse around */ | ||||||
|  | 				if(x < 0){ | ||||||
|  | 					WARP(win.w, y); | ||||||
|  | 				}else if(x > win.w){ | ||||||
|  | 					WARP(0, y); | ||||||
|  | 				}else if(y < 0){ | ||||||
|  | 					WARP(x, win.h); | ||||||
|  | 				}else if(y > win.h){ | ||||||
|  | 					WARP(x, 0); | ||||||
| 				} | 				} | ||||||
|  | 
 | ||||||
|  | 				dx += x - ox; | ||||||
|  | 				dy += y - oy; | ||||||
|  | 
 | ||||||
| 				ox = x; | 				ox = x; | ||||||
| 				oy = y; | 				oy = y; | ||||||
| 				break; | 				break; | ||||||
|  | |||||||
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						Bert Münnich