Wrap the pointer when the edge of the window is reached
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							| @ -289,10 +289,29 @@ bool i_drag(arg_t a) | ||||
| 			case MotionNotify: | ||||
| 				x = e.xmotion.x; | ||||
| 				y = e.xmotion.y; | ||||
| 				if (x >= 0 && x <= win.w && y >= 0 && y <= win.h) { | ||||
| 
 | ||||
| #define WARP(x, y)                \ | ||||
| 				XWarpPointer(win.env.dpy, \ | ||||
| 				    None, win.xwin,       \ | ||||
| 				    0, 0, 0, 0,           \ | ||||
| 				    x, y);                \ | ||||
| 				ox = x, oy = y;           \ | ||||
| 				break | ||||
| 
 | ||||
| 				/* wrap the mouse around */ | ||||
| 				if(x < 0){ | ||||
| 					WARP(win.w, y); | ||||
| 				}else if(x > win.w){ | ||||
| 					WARP(0, y); | ||||
| 				}else if(y < 0){ | ||||
| 					WARP(x, win.h); | ||||
| 				}else if(y > win.h){ | ||||
| 					WARP(x, 0); | ||||
| 				} | ||||
| 
 | ||||
| 				dx += x - ox; | ||||
| 				dy += y - oy; | ||||
| 				} | ||||
| 
 | ||||
| 				ox = x; | ||||
| 				oy = y; | ||||
| 				break; | ||||
|  | ||||
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