Remove WIN_REDRAW flag.
WIN_REDRAW flag was not used since introduction of Xdbe in commit 94771d05886fbdd2422e66b7c0256ab27fa375cb
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							| @ -158,8 +158,7 @@ enum escape_state { | |||||||
| 
 | 
 | ||||||
| enum window_state { | enum window_state { | ||||||
| 	WIN_VISIBLE = 1, | 	WIN_VISIBLE = 1, | ||||||
| 	WIN_REDRAW  = 2, | 	WIN_FOCUSED = 2 | ||||||
| 	WIN_FOCUSED = 4 |  | ||||||
| }; | }; | ||||||
| 
 | 
 | ||||||
| enum selection_type { | enum selection_type { | ||||||
| @ -3739,12 +3738,6 @@ drawregion(int x1, int y1, int x2, int y2) { | |||||||
| 
 | 
 | ||||||
| void | void | ||||||
| expose(XEvent *ev) { | expose(XEvent *ev) { | ||||||
| 	XExposeEvent *e = &ev->xexpose; |  | ||||||
| 
 |  | ||||||
| 	if(xw.state & WIN_REDRAW) { |  | ||||||
| 		if(!e->count) |  | ||||||
| 			xw.state &= ~WIN_REDRAW; |  | ||||||
| 	} |  | ||||||
| 	redraw(); | 	redraw(); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| @ -3752,12 +3745,7 @@ void | |||||||
| visibility(XEvent *ev) { | visibility(XEvent *ev) { | ||||||
| 	XVisibilityEvent *e = &ev->xvisibility; | 	XVisibilityEvent *e = &ev->xvisibility; | ||||||
| 
 | 
 | ||||||
| 	if(e->state == VisibilityFullyObscured) { | 	MODBIT(xw.state, e->state != VisibilityFullyObscured, WIN_VISIBLE); | ||||||
| 		xw.state &= ~WIN_VISIBLE; |  | ||||||
| 	} else if(!(xw.state & WIN_VISIBLE)) { |  | ||||||
| 		/* need a full redraw for next Expose, not just a buf copy */ |  | ||||||
| 		xw.state |= WIN_VISIBLE | WIN_REDRAW; |  | ||||||
| 	} |  | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| void | void | ||||||
|  | |||||||
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