Fixing the selection handling to allow one char selection.
Thanks Alexander Sedov <alex0player@gmail.com> for suggesting the fix!
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							| @ -785,11 +785,8 @@ bpress(XEvent *e) { | ||||
| 		sel.ey = sel.by = y2row(e->xbutton.y); | ||||
| 
 | ||||
| 		/*
 | ||||
| 		 * Snap handling. | ||||
| 		 * If user clicks are fasst enough (e.g. below timeouts), | ||||
| 		 * we ignore if his hand slipped left or down and accidentally | ||||
| 		 * selected more; we are just snapping to whatever we're | ||||
| 		 * snapping. | ||||
| 		 * If the user clicks below predefined timeouts specific | ||||
| 		 * snapping behaviour is exposed. | ||||
| 		 */ | ||||
| 		if(TIMEDIFF(now, sel.tclick2) <= tripleclicktimeout) { | ||||
| 			sel.snap = SNAP_LINE; | ||||
| @ -809,7 +806,8 @@ bpress(XEvent *e) { | ||||
| 		 * Draw selection, unless it's regular and we don't want to | ||||
| 		 * make clicks visible | ||||
| 		 */ | ||||
| 		if (sel.snap != 0) { | ||||
| 		if(sel.snap != 0) { | ||||
| 			sel.mode++; | ||||
| 			tsetdirt(sel.b.y, sel.e.y); | ||||
| 			draw(); | ||||
| 		} | ||||
| @ -987,14 +985,14 @@ brelease(XEvent *e) { | ||||
| 	if(e->xbutton.button == Button2) { | ||||
| 		selpaste(NULL); | ||||
| 	} else if(e->xbutton.button == Button1) { | ||||
| 		sel.mode = 0; | ||||
| 		getbuttoninfo(e); | ||||
| 		term.dirty[sel.ey] = 1; | ||||
| 		if(sel.bx == sel.ex && sel.by == sel.ey) { | ||||
| 		if(sel.mode < 2) { | ||||
| 			sel.bx = -1; | ||||
| 		} else { | ||||
| 			getbuttoninfo(e); | ||||
| 			selcopy(); | ||||
| 		} | ||||
| 		sel.mode = 0; | ||||
| 		term.dirty[sel.ey] = 1; | ||||
| 	} | ||||
| } | ||||
| 
 | ||||
| @ -1010,6 +1008,7 @@ bmotion(XEvent *e) { | ||||
| 	if(!sel.mode) | ||||
| 		return; | ||||
| 
 | ||||
| 	sel.mode++; | ||||
| 	oldey = sel.ey; | ||||
| 	oldex = sel.ex; | ||||
| 	oldsby = sel.b.y; | ||||
|  | ||||
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	 Christoph Lohmann
						Christoph Lohmann