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5615594762
Added this stupid normal vector inference bullshit from learnopeng.com. I checked, it's garbage. Will probably change it. But now I have to write GenericModel normal vector inference. And it's, like, 200x times harder. And normal texture generation is the type of hell you don't just drop on somebody. I dropped it on myself anyway...
6f418827dc
I just realized I wasted 100 days of my life, of the most important period of my life on a useless shit that served no purpose. I just deleted MargaretMemAllocator
202e11ab56
Saving progress. I just realized that my current MaragertMemAllocator is still very very bloated. I am about to change that. Yep, another rewrite
f80dc0ded0
Removed useless crap that I sepnt a lot of time on, but din't actually planeed to use. src/l_15/anne/marie/clipping.h says: Please, forget that I had ever lived
fac2fde22b
Finished rewriting r0 to MargaretMemAllocator. Changed MMA interface during refactoring. It compiles. Finally. It took only 5 weeks to write compiling version. Unfortunately, it crashed before even starting. Today will be the long day
438015b842
Saving progress. Rewrote r0_scene.h, r0_assets.h, vk_ctx struct according to new design. Но потом я отвлёкся от прогресса из-за обязанностей няньки. Anyway. I need to test somrthing really quick. Going back to master
8ec7bff490
I think I finally wrote MargaretMemAllocator. I hadn't even tested it. It is 3:44. Were you aware of 'Tractat about Reptiles'? Me neither. MargaretMemAllocator is the most multifunctional allocator possible, you will still need separate allocator for buffers
d5854dd5a3
Improved rbtree, bufrbtree, wrote shitty liked list. Progress update on MMA: almost complete, but I have to blow some dust off my knowledge of pipeline barriers
2ea49d61d7
Was in the proces of finishing my allocator, when I realized that NO THIS WHOLE API IS TOTALLY DUMB, why would I take a pointer to a place to place a pointer to a node and then update that pointer to a node through a pointer to a pointer, which is somehow stored in the node? That does not make any sense at all. I am so bad at programming, oh my god AAAAAAAA, I am going insane. I am actually gonna go insane. I am rewatching Parkour Civilization third time already instead of writing double-linked list. Yes. I am gonna store block in a double-linked list. And ou yeah, I am gonna learn how to transfer allocated RB nodes between RB trees, yes.
cd6777a3b6
I just realized that subbuffering is entirely useless waste of time. I wasterd more then 3 weeks pn that nonsense. It made MMA super overcomplicated. I am deleting ALLL of this in the next commit