|
|
33df2e4e8e
|
I rendered a skeleton. It is broken. Someone broke the skeleton.
|
2026-01-09 16:46:15 +03:00 |
|
|
|
8c07fd9681
|
Made a world a little bit better
|
2026-01-08 19:49:44 +03:00 |
|
|
|
8cb684d82e
|
I wrote trait wrapper boilerpalte codegen
|
2026-01-07 16:17:28 +03:00 |
|
|
|
9a9a5b1b0f
|
Fixed VkDevice initialization mistake. Single queue family case is now handled correctly. Fixed Lucy bug, removed a lot of bloat, now LucyImages are stored in a vector each slot taking one descriptor array element. It should be noted that my previous"lucy fix" from prev commit is a complete crap and got removed. Also I downloaded some cool fonts yay :]
|
2026-01-01 21:07:55 +03:00 |
|
|
|
dd2d3c6575
|
fixed dumb MargaretImgAllocator bug
|
2026-01-01 02:09:03 +03:00 |
|
|
|
238a3653e8
|
Опять налажал с текстурами. И аллокатор изображений опять поломался. Из хорошего: в r4 можно ходить по полю
|
2025-12-30 18:54:47 +03:00 |
|
|
|
b1c5fca4b1
|
Wrote r4. Not a full game, but we have an engine showcase in haskell
|
2025-12-30 13:16:19 +03:00 |
|
|
|
f1d42f37b9
|
До тотального отнюха бебры осталось 11 часов. Я сохраняю модель в дурацком формате и читаю их потом из файла
|
2025-12-30 00:16:52 +03:00 |
|
|
|
cf237d1c0b
|
Fixed some bugs in MargaretImgAllocator and MargaretBufAllocator. Refactored r0, now it is not r0, I added Alice game engince namespace. I added mesh handler type, all stupid SceneTemplate crap is gone. There is no limit on model count and isntance count. I added haskell bindings for running Alice. Unfortunately, calculus exam is after-tomorrow, I don't have much time to organize my code
|
2025-12-27 21:35:23 +03:00 |
|
|
|
ae38b3b01e
|
Figured a thing or two about haskell ffi
|
2025-12-27 03:03:45 +03:00 |
|
|
|
e5a7e4e567
|
Moved r0 to r4. Which means now we run tests using HASKELL. YAY
|
2025-12-25 02:09:28 +03:00 |
|