25 Commits

Author SHA1 Message Date
1fbd4f0413 Finally, physically-accurate simulation of one-fourth-of-a-cylinder 2026-02-04 18:01:59 +03:00
f0634d08a1 OMG OMG IT WORKS. Достигнута цель для КТ1: симуляция одного тёрдого тела в невесомости. This entire quaternion thing turned out to be irrelevant 2026-02-02 22:34:47 +03:00
53dd36ab7c Wrote a cute little program where you can shoot bullets at ONE FOURTH OF A CYLINDER. Too bad they still don't rotate the cylinder 2026-02-02 02:48:49 +03:00
f99e673d79 Refactored most of l1 using brand new VecU8_append_fmt method and brand new %r VecU8_fmt specifier 2026-02-01 21:05:43 +03:00
658d645992 Moved alice engine to a separate file, fixed json parsing bug, really want to parse more glb stuff 2026-01-28 16:12:57 +03:00
78fd9f0816 Just wrote basic json support. Had not tested yet. In fact, I haven't even finished debugging marie_triangulation algorithm. I am truly running out of time 2026-01-26 18:47:49 +03:00
2c4252847d Я СОБРАЛ ПАРКЕТ 2026-01-23 16:33:48 +03:00
f4400a08a8 Wrote untested polygon triangulation algorithm. Rewrote one-fourth-of-a-cylinder model generation 2026-01-23 03:50:54 +03:00
33df2e4e8e I rendered a skeleton. It is broken. Someone broke the skeleton. 2026-01-09 16:46:15 +03:00
8c07fd9681 Made a world a little bit better 2026-01-08 19:49:44 +03:00
8cb684d82e I wrote trait wrapper boilerpalte codegen 2026-01-07 16:17:28 +03:00
9a9a5b1b0f Fixed VkDevice initialization mistake. Single queue family case is now handled correctly. Fixed Lucy bug, removed a lot of bloat, now LucyImages are stored in a vector each slot taking one descriptor array element. It should be noted that my previous"lucy fix" from prev commit is a complete crap and got removed. Also I downloaded some cool fonts yay :] 2026-01-01 21:07:55 +03:00
284b0b711b Found a serious flaw in Lucy design. A very very serious flaw. Gonna rewrite everything 2026-01-01 15:29:05 +03:00
91f6b8e2f6 fixed dumb MargaretImgAllocator bug 2026-01-01 03:09:46 +03:00
dd2d3c6575 fixed dumb MargaretImgAllocator bug 2026-01-01 02:09:03 +03:00
238a3653e8 Опять налажал с текстурами. И аллокатор изображений опять поломался. Из хорошего: в r4 можно ходить по полю 2025-12-30 18:54:47 +03:00
b1c5fca4b1 Wrote r4. Not a full game, but we have an engine showcase in haskell 2025-12-30 13:16:19 +03:00
f1d42f37b9 До тотального отнюха бебры осталось 11 часов. Я сохраняю модель в дурацком формате и читаю их потом из файла 2025-12-30 00:16:52 +03:00
cf237d1c0b Fixed some bugs in MargaretImgAllocator and MargaretBufAllocator. Refactored r0, now it is not r0, I added Alice game engince namespace. I added mesh handler type, all stupid SceneTemplate crap is gone. There is no limit on model count and isntance count. I added haskell bindings for running Alice. Unfortunately, calculus exam is after-tomorrow, I don't have much time to organize my code 2025-12-27 21:35:23 +03:00
ae38b3b01e Figured a thing or two about haskell ffi 2025-12-27 03:03:45 +03:00
e5a7e4e567 Moved r0 to r4. Which means now we run tests using HASKELL. YAY 2025-12-25 02:09:28 +03:00
6a0681b42e Removed more unrelated stuff that I don't want to touch anymore 2025-12-23 23:02:09 +03:00
122f3dba24 int_ptimitives template instantiation and vec,cvec templ instantiation split into many separarate files 2025-10-08 16:42:10 +03:00
604cfe1ea8 Rewrote project according to new l1 2025-08-17 20:48:56 +03:00
2f1dd814b6 some cleanup in rendering code. Prepared to write emulator of JSM3 2025-07-18 19:00:26 +03:00