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b1c5fca4b1
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Wrote r4. Not a full game, but we have an engine showcase in haskell
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2025-12-30 13:16:19 +03:00 |
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5615594762
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Added this stupid normal vector inference bullshit from learnopeng.com. I checked, it's garbage. Will probably change it. But now I have to write GenericModel normal vector inference. And it's, like, 200x times harder. And normal texture generation is the type of hell you don't just drop on somebody. I dropped it on myself anyway...
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2025-12-19 01:21:01 +03:00 |
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d2cad703b1
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Whoopsie, found segfault
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2025-10-16 04:01:32 +03:00 |
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aed4035806
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Moved textureDataS_print method to pixel_masses codegenerator. Wrote image reading in margaret_png_pixed_masses. Fixed some dumb bugs
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2025-09-25 15:33:30 +03:00 |
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ad5b3c58d6
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Now we store height in TextureDataS. + wrote codegen for writing texture to png file
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2025-09-24 17:49:59 +03:00 |
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7b29269ac5
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Saving uncomplete changes. Have to generate png methods for all the png types
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2025-09-12 17:43:46 +03:00 |
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e33dd979d6
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Now we load textures from png
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2025-09-06 20:43:07 +03:00 |
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8a1f8dbfdb
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Refactored the entire project (again)
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2025-09-04 23:21:26 +03:00 |
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19b08636a9
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Added Jane to r0. Splitted xlib and wayland margaret code (because I am switching to libwayland). Made some minor enhancements in r1. Wrote r2a program - doublebuffered wayland app that plays instruments. Started writing r3 - wayland client that uses vulkan instance
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2025-08-28 03:07:43 +03:00 |
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2b95720d56
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I finally learned how to draw normal perimeters
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2025-08-18 20:57:39 +03:00 |
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d2817c7ec6
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aaahh. Removed a big portion of code
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2025-08-17 04:55:36 +03:00 |
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42a64c6e15
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Saving: generating Vec, Span, Option template instances in a codegen file. Renamed {ConstSpan,Span} to {Span,MutSpan}. Added VecU8_fmt function
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2025-08-15 00:24:35 +03:00 |
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78c33325d4
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Tssss... I am playing with libwayland-client
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2025-08-13 03:23:00 +03:00 |
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71cb47a22d
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хе-хе
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2025-08-06 15:31:04 +03:00 |
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fb10c204ad
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Я маленький котёночек
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2025-08-05 15:04:43 +03:00 |
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11bdeb949e
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Some refactoring in codegenerating utility
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2025-08-03 02:02:41 +03:00 |
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af94aeeef7
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Generating a f***ed up normal texture
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2025-07-30 14:43:38 +03:00 |
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b526157870
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Triangle rasterization
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2025-07-28 22:00:03 +03:00 |
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