Андреев Григорий gregory
  • Joined on 2024-07-27
gregory created repository pub/nixos-config 2025-08-23 11:22:19 +00:00
gregory pushed to master at pub/prototype1 2025-08-18 19:00:46 +00:00
44a9389bae Corrected r1 (wayland test)
gregory pushed to master at pub/prototype1 2025-08-18 17:59:42 +00:00
2b95720d56 I finally learned how to draw normal perimeters
gregory pushed to master at pub/prototype1 2025-08-17 17:51:18 +00:00
cfd23b1ea5 Аяяй
gregory pushed to master at pub/prototype1 2025-08-17 17:50:55 +00:00
604cfe1ea8 Rewrote project according to new l1
gregory pushed to master at pub/prototype1 2025-08-17 01:57:38 +00:00
d2817c7ec6 aaahh. Removed a big portion of code
gregory pushed to master at pub/prototype1 2025-08-16 20:32:08 +00:00
8985d205eb Saving: on my way to refactor r0 mess
gregory pushed to master at pub/prototype1 2025-08-16 01:47:30 +00:00
d55592503c Saving. During big refactoring. Rewrote l2/codegen/pixel_masses.h and l2/codegen/geom.h
gregory pushed to master at pub/prototype1 2025-08-15 00:42:52 +00:00
3a062e768b Fixed bugs + renamed VecT_to_SpanT to VecT_to_span
gregory pushed to master at pub/prototype1 2025-08-15 00:24:26 +00:00
24969c0bc0 Fixed some bugs in l1 codegen. Passes test 0 and test 1
gregory pushed to master at pub/prototype1 2025-08-14 21:26:33 +00:00
42a64c6e15 Saving: generating Vec, Span, Option template instances in a codegen file. Renamed {ConstSpan,Span} to {Span,MutSpan}. Added VecU8_fmt function
gregory pushed to master at pub/prototype1 2025-08-13 00:24:57 +00:00
78c33325d4 Tssss... I am playing with libwayland-client
gregory pushed to master at pub/prototype1 2025-08-06 12:32:58 +00:00
71cb47a22d хе-хе
gregory pushed to master at pub/prototype1 2025-08-06 12:01:06 +00:00
c53c3328dd first version of pure triangle clipping code generation
gregory pushed to master at pub/prototype1 2025-08-05 12:06:39 +00:00
fb10c204ad Я маленький котёночек
gregory pushed to master at pub/prototype1 2025-08-03 22:10:06 +00:00
f5fff09144 Funny refactoring (I want to add r1 test)
gregory pushed to master at pub/prototype1 2025-08-02 23:04:35 +00:00
11bdeb949e Some refactoring in codegenerating utility
gregory pushed to master at pub/prototype1 2025-08-02 14:04:51 +00:00
09a64f4965 I just managed to draw pure shit
gregory pushed to master at pub/prototype1 2025-07-30 11:45:29 +00:00
af94aeeef7 Generating a f***ed up normal texture
gregory pushed to master at pub/prototype1 2025-07-28 19:01:56 +00:00
b526157870 Triangle rasterization